Skip to content. | Skip to navigation

Personal tools

  • Log in
Advanced Search…
Radsite

Navigation

  • Home
  • About
  • Download / Install
  • Learn
  • Community
You are here: Home / Learn / Tips & Tricks
Info

Tips & Tricks

General

  • Photo-realistic vs. Physically Based Rendering
  • A Decade of Radiance Tricks by Mark Stock. Advanced tricks for beautiful renderings and procedural geometry.

Materials

  • Sample Materials and their Reasonable Values
  • Explanation of Image Mapping by Matiu Carr
  • Secondary Light Sources in Radiance
  • Asphalt by Giulio Antonutto
  • A Broken Mirror by Giulio Antonutto

Sky Models

  • Phillip Greenup's ssldlum.cal for modeling CIE15 standard skies: https://eprints.qut.edu.au/15936/1/Philip_Greenup_Thesis.pdf (Appendix 5)

Syntax

  • Example: Writing a Radiance "cal" file by Giulio Antonutto
  • Radiance Scene Description Language Grammar

Parallel Computing

  • Parallel Rendering on the ICSD Sparc 10's

Analysis

  • Visualizing Photometry with Octave and Radiance by Giulio Antonutto
  • Note on non-rectangular clipping planes from John Mardaljevic
  • Radiance Visual Comfort (Glare) Calculation (explaination of findglare & glarendx - 1992)
  • Film Exposure Equations from IES Handbook
  • The Radiance Picture File Format

Displays

  • Setting Gamma Correction for a Specific Monitor
  • Determining Your Monitor Gamma

Compilation

  • Radiance Compile Switch Guide

CAD Translation

  • Writing Translators from CAD Files to Radiance
by AMcneil — last modified Jan 03, 2021 12:24 PM
Navigation
  • Tutorials
  • Documentation
  • Tips & Tricks
    • UV Mapping in Radiance
  • FAQ
  • Rendering With Radiance
BUILDING TECHNOLOGIES AND URBAN SYSTEMS • ETA • BERKELEY LAB
  • SITE MAP
  • ACCESSIBILITY
  • CONTACT