Tips & Tricks
General
- Photo-realistic vs. Physically Based Rendering
- A Decade of Radiance Tricks by Mark Stock. Advanced tricks for beautiful renderings and procedural geometry.
Materials
- Sample Materials and their Reasonable Values
- Explanation of Image Mapping by Matiu Carr
- Secondary Light Sources in Radiance
- Asphalt by Giulio Antonutto
- A Broken Mirror by Giulio Antonutto
Sky Models
- Phillip Greenup's ssldlum.cal for modeling CIE15 standard skies: https://eprints.qut.edu.au/15936/1/Philip_Greenup_Thesis.pdf (Appendix 5)
Syntax
- Example: Writing a Radiance "cal" file by Giulio Antonutto
- Radiance Scene Description Language Grammar
Parallel Computing
Analysis
Compilation
CAD Translation
by
AMcneil
—
last modified
Jan 03, 2021 12:24 PM