RADIANCE Paper Index
Technical
Papers
- Ward, Gregory and Maryann Simmons, `` The Holodeck Ray Cache: An Interactive Rendering System for Global Illumination in Nondiffuse Environments,'' ACM Transactions on Graphics, 18(4):361-98, October 1999.
- Larson, G.W., ``The Holodeck: A Parallel Ray-caching Rendering System,'' Proceedings of the Second Eurographics Workshop on Parallel Graphics and Visualisation, September 1998.
- The RADIANCE simulation software in the architecture teaching context by Raphael Compagnon
- A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes (IEEE Transactions on Visualization and Computer Graphics, December 1997)
- Making Global Illumination User-Friendly (1995 Eurographics Workshop on Rendering)
- Comparing Real and Synthetic Images: Some Ideas about Metrics (1995 Eurographics Workshop on Rendering)
- The RADIANCE Lighting Simulation and Rendering System (SIGGRAPH '94)
- Energy Preserving Non-Linear Filters (SIGGRAPH '94)
- Measuring and Modeling Anisotropic Reflection (SIGGRAPH '92)
- Irradiance Gradients (1992 Eurographics Workshop on Rendering)
- Adaptive Shadow Testing for Ray Tracing (1991 Eurographics Workshop on Rendering)
- A Ray Tracing Solution for Diffuse Interreflection (SIGGRAPH '88)
Additional materials are located at the RADIANCE ftp site.
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Revised: July 28, 1997.
G. Larson & R. Chadwell
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