intro.html
The Materials and Geometry Format
Version 1.1, January 1996
Greg Ward, Lawrence Berkeley Laboratory, [email protected]Introduction
The Materials and Geometry Format (referred to henceforth as MGF) is a description language for 3-dimensional environments expressly suited to visible light simulation and rendering. The materials are physically-based and rely on standard and well-accepted definitions of color, reflectance and transmittance for good accuracy and reproducibility. The geometry is based on boundary representation using simple geometric primitives such as polygons, spheres and cones. The file format itself is terse but human-readable ASCII text.
What makes MGF special?
What does MGF look like?
MGF's place in the world of standards
MGF Basics
Entities and Contexts
Hierarchical Contexts and Transformations
Detailed MGF Example
MGF Entity Reference
MGF Translators
MGF Parser Library
Application Notes
Relation to Standard Practices in Computer Graphics
Relation to IESNA LM-63 and Luminaire Catalogs
Credits
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Nov 09, 2019 09:21 AM