[Radiance-general] Re: Physically-based rendering using OpenGL?
Ignacio Munarriz
info at aisarquitectura.com
Mon Jul 12 11:05:27 PDT 2010
I'm not aware of any physical simulation of light software using gpu,
but probably it would be interesting to externalize ray-geometry
intersections in radiance. I think there is already gpu code(as
libraries or open source) that makes that intersections. Radiance
instances, meshes, memory management ... would be some issues to solve,
maybe waiting a bit the ray-geometry intersections will be normalized in
gpus and it will be easier to send rays and geometry from radiance to
the cards
El 12/07/2010 19:05, R Fritz escribió:
> Thank you. That makes it clear that something is possible. But what?
> As of version 3.5, Mental Ray (the base of iray) had some serious
> limitations in physically based rendering. In Labayrade and
> Fontoynont's 2009 CIE 171:2006 testing, it could not, for instance,
> simulate a clear sky. Iray is based on Mental Ray 3.8, and it is
> possible that some of those problems have been resolved since version
> 3.5, but there does not seem to have been any testing published that
> says so. Mental Image's iray site doesn't mention CIE 171. The
> Luxrender site doesn't mention any testing at all. Are you aware of
> any testing that shows accuracy of either of these tools in the
> physical simulation of light?
>
> Greg, have you looked at this at all?
>
> Randolph
>
> Ref: Labayrade, Raphael, and Marc Fontoynont. “Use of CIE 171:2006
> Test Cases to Assess the Scope of Lighting Simulation Programs.” CIE
> Light and Lighting 2009, n.d. (Seen in preprint.)
>
>
>
>
> On 2010-07-11 23:46:21 -0700, Ignacio Munarriz said:
>
>> There are several approaches to get global illumintation on gpus,
>> es.wikipedia.org/wiki/OpenCL
>> es.wikipedia.org/wiki/CUDA
>> http://www.luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL
>> (Open Source)
>> http://www.mentalimages.com/products/iray.html (commercial)
>> http://www.youtube.com/watch?v=eRoSFNRQETg (commercial)
>>
>>
>> El 12/07/2010 4:21, R Fritz escribió:
>> Has anyone tried this, or know anything about it? With the 32-bit
>> (and now 64-bit) capabilities of OpenGL 3, it seems like some things
>> might be possible, though I'm not sure how to get a GPU to do a
>> global illumination calculation. Anyone know? Tried? Seen any papers?
>>
>> _______________________________________________
>> Radiance-general mailing list
>> Radiance-general at radiance-online.org
>> http://www.radiance-online.org/mailman/listinfo/radiance-general
>
>
More information about the Radiance-general
mailing list