[Radiance-general] Physically-based rendering using OpenGL?

Ignacio Munarriz info at aisarquitectura.com
Sun Jul 11 23:46:21 PDT 2010


There are several approaches to get global illumintation on gpus,
es.wikipedia.org/wiki/*OpenCL
*es.wikipedia.org/wiki/*CUDA*
*http://www.luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL 
(Open Source)
http://www.mentalimages.com/products/iray.html (commercial)
http://www.youtube.com/watch?v=eRoSFNRQETg (commercial)

*
El 12/07/2010 4:21, R Fritz escribió:
> Has anyone tried this, or know anything about it? With the 32-bit (and 
> now 64-bit) capabilities of OpenGL 3, it seems like some things might 
> be possible, though I'm not sure how to get a GPU to do a global 
> illumination calculation. Anyone know? Tried? Seen any papers?

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