[Radiance-general] Physically-based rendering using OpenGL?

R Fritz RFritz at lbl.gov
Sun Jul 11 19:21:05 PDT 2010


Has anyone tried this, or know anything about it? With the 32-bit (and 
now 64-bit) capabilities of OpenGL 3, it seems like some things might 
be possible, though I'm not sure how to get a GPU to do a global 
illumination calculation. Anyone know? Tried? Seen any papers?
-- 
Randolph Fritz • RFritz at lbl.gov
Environmental Energy Technologies Division • Lawrence Berkeley Labs





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