[Radiance-general] Physically-based rendering using OpenGL?
R Fritz
RFritz at lbl.gov
Sun Jul 11 19:21:05 PDT 2010
Has anyone tried this, or know anything about it? With the 32-bit (and
now 64-bit) capabilities of OpenGL 3, it seems like some things might
be possible, though I'm not sure how to get a GPU to do a global
illumination calculation. Anyone know? Tried? Seen any papers?
--
Randolph Fritz • RFritz at lbl.gov
Environmental Energy Technologies Division • Lawrence Berkeley Labs
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