[Radiance-general] mkillum illuminating outside?
Jack de Valpine
jedev at visarc.com
Wed Feb 11 07:43:05 PST 2009
Hi Lars,
One thing that we do to confirm orientation is to test the relevant
geometry by assigning a glow material. Front will "glow" back will be black.
-Jack
Greg Ward wrote:
> Hi Lars,
>
> Nice that I slept through this one, too... Your debugging tips are
> helpful. Another way to determine whether you are looking at the back
> or front of a surface is in rvu, which reports the first surface hit
> (even if it's invisible) and tells you back or front. This is only
> for materials that care which side you hit, like lights, illums,
> dielectric, etc. Plastic and metal won't let you know. The only way
> to tell for these surfaces is to turn backface visibility off with
> -bv0. This can cause your scene to look a bit confused, so I only
> recommend it as a last resort.
>
> Best,
> -Greg
>
>> From: "Lars O. Grobe" <akilog at nus.edu.sg>
>> Date: February 11, 2009 3:30:18 AM PST
>>
>> Sorry, this was a stupid mistake of mine. When I replaced the polygon
>> surface that I had been using before by a !gensurf-line, I ended up
>> with a wrong surface normal. This made my illum become oriented to
>> the outside world. As the other surfaces where still facing inwards,
>> the culprit surface still got enough light from the sides to
>> illuminate the opposite wall. I only found this when I switched to
>> the light modifier type using mkillums l+, because than the surface
>> appeared completely black when seen from inside (the illum being not
>> visible itself makes this kind of debugging more difficult, and I was
>> 100% sure that the orientation was ok because I had tested it before
>> - but than there had been the polygon).
>>
>> So, this is my second non-problem reported to the list, sorry for
>> messing up your mail boxes...
>>
>> CU Lars.
>
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