[Radiance-general] Slow rendering with transparant textures
Greg Ward
gregoryjward at gmail.com
Wed Jul 30 01:12:15 PDT 2008
Hi Lars,
> BTW, as it is related to textures and came to my mind some days ago
> - it should be quite doable to modify the source of mkillum in a
> way that it outputs polygons with a prerendered ambient calculation
> mapped onto them, right? It would be one step towards a nice vrml/
> x3d-export from radiance scenes, as the x3d- / vrml-viewer could
> render the direct light, while the view-point independent ambient
> calculation would be left to radiance. The only problem would be
> the need of correct surface normals for the whole model.
I don't know if I would call this 'easy' -- you would have to mesh
the surfaces in some way, which is not done by mkillum at all.
Others have worked on similar converters, but I don't know how far
they got. Richard Gillibrand (formerly of Bristol Univ.) and his
2003 workshop presentation springs to mind. Here is a related
earlier post, relating also to the presentation by Bernhard Spanlang
in 2002.
http://www.radiance-online.org/pipermail/radiance-dev/2005-January/
000551.html
Hope this helps.
-Greg
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