[Radiance-general] Slow rendering with transparant textures
Lars O. Grobe
grobe at gmx.net
Mon Jul 28 01:32:33 PDT 2008
> One of the slowest things in Radiance is the .cal file evaluations, so
> minimizing expression evaluations is the key to faster renderings in
> this case. Having many surfaces for each ray, all having function
> evaluations, is bound to be slow. Combining or eliminating such calls
> would help a lot. I don't know enough about your situation to
> recommend "how."
Greg hi,
I got curious now when I hear about eliminating such calculations. As
far as I know, I alsways have to at least rotate anything mapped that I
want to appear on a non-horizontal surface. I can avoid scaling,
mirroring etc by applying these tranforms to the images using image
processing tools such as those coming with radiance. But for avoiding
the rotation, I do not see a way (besides rotating the whole model with
light sources and views instead of the images if e.g. I want to map most
onto a vertical plane). So did you mean something like that when saying
"eliminating such calls", or were you thinking about structuring them
more efficient?
CU Lars.
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