[Radiance-general] Slow rendering with transparant textures
iebele
info at iebele.nl
Sun Jul 27 16:08:37 PDT 2008
Hi Greg,
Ok, thanks. Good to know that this model indeed gets close too the limits.
Makes it a lot easier to have a few more days patience with it.
Iebele
> Hi Iebele,
>
> One of the slowest things in Radiance is the .cal file evaluations,
> so minimizing expression evaluations is the key to faster renderings
> in this case. Having many surfaces for each ray, all having function
> evaluations, is bound to be slow. Combining or eliminating such
> calls would help a lot. I don't know enough about your situation to
> recommend "how."
>
> -Greg
>
>> From: "iebele" <info at iebele.nl>
>> Date: July 27, 2008 11:27:29 PM BDT
>>
>> Hi all,
>>
>> I have a model with about 40.000 polygons, each textured with a
>> mostly transparant image (only about 1% of the texture is visable).
>> Seen from the rendering viewpoint the polygons in the model overlap
>> quite a lot, so one ray might have to "look" through about 50
>> "transparant" polygons or even more before actually "see"
>> something. I think this is why this particular model renders
>> amazingly slow, even with -ab set to 0, -st 0 and -lr 1. Is there
>> another parameter in control that might speed up the rendering in
>> such case?
>>
>> -Iebele
>
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