[Radiance-general] Blender
Kirk Thibault
kthibault at biomechanicsinc.com
Tue Feb 21 03:30:42 CET 2006
Thomas.
First - Wow.
Second - I will gladly test it out for you, I can crash almost
anything ;-)
This would be a thing of beauty.
kirk
On Feb 20, 2006, at 5:02 PM, Thomas Bleicher wrote:
>
>
> Some day in the (near) future I hope to be able to:
>
> 1) load polygon data from DXF into Blender
> 2) assign materials from library to polygon objects
> 3) add lamps as desired, assign luminaire data to lamps
> get lampdata (*.ies, *.ltd) from network db or local files
> 4) define viewpoints and animation for walkthroughs
> 5) define fields/grids for rtrace calculations
> 6) set up object animation (i.e. moveable blinds)
> 7) set up sky settings and animations
> based on gensky, gendaylit or HDR images
> 8) set preprocess options like mkillum etc.
> 9) check scene setup in rvu
> 10) export to manually editable Radiance scene input for
> rad, ranimate, make or our own control scripts
> 11) upload export to render daemon on BIG server
> 12) follow render process in process monitor while editing
> 13) load images and rtrace results for visualization/evaluation
> 14) combine
> * scene images (rpict or Blender)
> * scene stats (materials, number and type of lamps, etc)
> * rtrace results (table, graphs)
> * evaluation (graphs again, falsecolor, contour images)
> to project reports
> 15) export scene to alternate "nice picture" renderer like
> YafRay for visualization if Radiance is not enough
> 16) die late, health, happy and rich ;)
>
>
> At least that was the plan.
>
> Thomas
>
>
>
>
>
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