[Radiance-general] rtcontrib
Gregory J. Ward
gregoryjward at gmail.com
Mon Oct 31 03:59:07 CET 2005
Hi Santiago,
I wish I could offer you some words of encouragement, because I
appreciate the difficulty you face applying rtcontrib to daylight
coefficients. The truth is, you really need some scripts to help out
with the task, and I haven't yet had a chance to write a general set
of scripts or an executive program for DC analysis. I am working on
this project currently, as a matter of fact.
All I have at this point is a few test scripts I assembled for a
daylight simulation study, and I can make these available for you if
you need an early start on this. If you can wait a few weeks, I will
have something much better, I hope.
Just to answer your question, adding together the rtcontrib outputs
directly gives you the result for a uniform sky. To get a particular
sky, you must multiply each image by the average radiance of the
corresponding sky patch. To compute this, a simple rtrace
calculation using the desired sky model and a set of randomly
distributed rays over the hemisphere will do the trick. Such a set
of rays is given in the file "ray/lib/tregsamp.dat", where there are
64 rays per sky patch. The command to compute pcomb arguments from
this file is:
rtrace -h skymodel.oct < tregsamp.dat \
| total -64 -m \
| rcalc -o '-s ${$2} c_${recno-1}.pic'
I realize this is just a clue, but if you wait a few weeks, hopefully
I can provide a complete solution.
-Greg
> From: Santiago Torres <tiago at tkh.att.ne.jp>
> Date: October 30, 2005 2:21:32 PM PST
>
> Hello,
>
> I've been trying to use daylight coefficients with rtcontrib and I
> have a couple of questions.
> I made images with the contribution of each sky patch, but the
> images look quite noisy, and if I combine them I don`t get the same
> as if I was rendering the scene altogether.
> The command I used is like this:
>
> vwrays -ff -x 500 -y 500 -vf vint.vf | rtcontrib -ffc `vwrays -d -x
> 500 -y 500 -vf vint.vf` -ab 5 -ad 2048 -as 1024 -b tbin -o c_%d.pic
> -m skyglow -f tregenza_h.cal scene.oct
>
> If necessary I can post some images, but probably it`s something
> obvious I`m missing here...
>
> My second question is regarding the calculation of model skies
> (like Perez) with the rtcontrib results. Perez sky gives the
> luminance value at a certain point, but I guess in order to
> multiply the contribution of a certain section of the sky, I need
> to integrate the luminance values inside that section. Is this
> correct? Can anyone point me to any reference where this might be
> explained more? Any ideas about how to implement this in a script?
> Thank you in advance. Best regards,
>
> Santiago
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