[Radiance-general] oconv -r and obj2mesh -r parameter?
Greg Ward
gregoryjward at gmail.com
Mon May 16 17:30:15 CEST 2005
Hi Lars,
If I understand your question correctly, you do not need to worry
about the difference between the minimum voxel size set by -r in
obj2mesh and the minimum voxel set in oconv, as they are unrelated.
Oconv incorporates the mesh created by obj2mesh, as well as instances
created by other oconv runs, as transformed cubes in the scene, and
does not subdivide them beyond that unless they intersect other
instances or meshes or geometry. If they intersect each other too
much, oconv can take a long time to resolve them.
-Greg
> From: "Lars Grobe" <grobe at gmx.net>
> Date: May 16, 2005 5:51:39 AM PDT
>
> I have a question regarding the obj2mesh tool. So far I always used
> instances generated by oconv, and the -r setting was always the one
> that I
> also used when assembling the whole scene (the same with -n). Now I
> use
> obj2mesh, and a question comes to my mind. If I follow the rule -r >
> bounding cube / smallest face, I can use a much smaller -r for
> obj2mesh then
> for the finally assembling oconv. However, does that make sense? Or
> will I
> produce trouble with differing resolution settings for instances,
> meshes and
> the complete scene?
>
> The reason for my question is that the model I am working on is
> currently
> growing a lot, and I a getting trouble with really large oconv
> processes
> when assembling the scene ( > 1 GB) or, when using the -n
> parameter, slow
> renderings...
>
> TIA+CU Lars.
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