[Radiance-general] RE: modeling challenge
Michael Kruger
mike at cityscape3d.com
Mon Jun 20 10:44:28 CEST 2005
> I've got a modeling problem. I'm trying to accurately create
> this... but so far all I've managed to do is waste a bunch of time.
>
> http://members.fortunecity.com/dela/
>
> (note the bottom image is a radiance image)
>
> Currently I have two individual cylinders each as a rad file.
> Then I have a scene file that xforms these into a ~16,000
> unit array. That file is then rotated and transformed onto
> the building by an additional scene file, which is then
> called by oconv by a "rad" like script.
>
> It works, but it takes a very long time to oconv (I guess b/c
> it has to run xform 16000 times and Radiance on Cygwin is
> very slow at this based on benchmark results) and so far I
> have been unable to create an actual rendering for some reason.
What is your aim? Are you trying to create an accurate internal lighting analysis, or generate a nice render from the outside? If
the latter, there are all sorts of ways you could cheat - starting with texture / bump / alpha mapping.
Have you tried modeling this without using xform? ie: use some sort of script to generate all the cylinder geometry in their final
positions so that oconv has less work to do?
mike
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