[Radiance-general] Lighting from a light probe
Kirk Thibault
kthibault at biomechanicsinc.com
Thu Jan 27 22:42:14 CET 2005
I don't know if attachments are allowed, but here's a graphical
explanation of my previous babble.
kirk
PS - Sorry if the attachment doesn't post - I can email it to you Tarik.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: mapping.jpg
Type: image/jpeg
Size: 33872 bytes
Desc: not available
Url : http://radiance-online.org/pipermail/radiance-general/attachments/20050127/ca3348a3/mapping-0001.jpg
-------------- next part --------------
On Jan 27, 2005, at 11:18 AM, Tarik Rahman wrote:
> Hi
> I'm trying to light a room with the light that's irradiated onto a
> mirror sphere
> in order to insert synthetic objects into the room. In radiance I take
> a close
> up .pic of the mirror sphere and convert it to a light probe using
> HDRShop. Do
> I use same code as in Debevec's tutorial, you know
> void colorpict hdr_env
> 7 red green blue lp_smallMirr.hdr angmap.cal sb_u sb_v
> 0
> 0
>
> hdr_env glow env_glow
> 0
> 0
> 4 1 1 1 0
>
> !genbox env_glow room 50 30 50 -i | -t 2.5 2.85 2.5
>
> for the lighting? Will angmap.cal work for any light probe or do I
> have to write
> my own because when I render this, the reflections from the light
> probe aren't
> mapped onto the walls of the room properly?
>
> Thanks for any help
>
> Tarik
>
>
> --
> Tarik Rahman
> PhD student, Institute of Perception, Action and Behaviour
> School of Informatics
> University of Edinburgh
>
> _______________________________________________
> Radiance-general mailing list
> Radiance-general at radiance-online.org
> http://www.radiance-online.org/mailman/listinfo/radiance-general
More information about the Radiance-general
mailing list