[Radiance-general] Divide by zero with colorpict
Kirk Thibault
kthibault at biomechanicsinc.com
Fri Feb 11 20:12:51 CET 2005
Tarik
One thing I noticed when I did that exercise is that Debevec's world in
<angmap.cal> is Y up and Radiance defaults to Z up.
I have no idea if this is a problem from the standpoint of generating
the errors below, but it is something that I noticed.
I have gotten multiple "divide by zero" messages from rpict when using
IBL as well. It just keeps on chugging through the calcs though.
Greg?
Here is a link to my Radiance-IBL tests with the Debevec scene and some
of my homegrown HDR's (thanks to Debevec's HDR shop and Greg's
Photosphere).
http://www.3dfightclubforum.com/phpBB2/viewtopic.php?t=4328
good luck
kirk
On Feb 11, 2005, at 12:38 PM, Tarik Rahman wrote:
> Hi there
>
> I'm running the the Debevec tutorial 2002 IBL program that uses
> beach.hdr with
> the spheres on the pedestal and it's rendering with rview but I keep
> getting
> these outputs and it takes ages. I tried changing the .hdr environment
> map but
> the same thing happens. Anyone know what the problem is?
>
> ./rview: warning - compute error for colorpict "hdr_probe_image"
> ./rview: acos: domain error
> ./rview: warning - compute error for colorpict "hdr_probe_image"
> ./rview: Division by zero
>
> Thanks for any help
>
> Tarik
> --
> Tarik Rahman
> PhD student, Institute of Perception, Action and Behaviour
> School of Informatics
> University of Edinburgh
>
>
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