[Radiance-general] Radiance Vs Viz
Rob Guglielmetti
rpg at rumblestrip.org
Wed May 19 15:27:40 CEST 2004
On May 18, 2004, at 7:07 PM, Mark de la Fuente wrote:
> I've been having a discussion with the people at my office about the
> differences between Radiance and 3D Studio Viz & Lightscape. (They
> are used to using Lightscape and don't know anything about Radiance)
> And I was hoping some of you might have some comparison or contrasting
> comments on this subject since I'm sure most of you have had some
> experience with this sort of discussion.
Peter A-B's paper, mentioned in his reply to you, is an excellent
resource. Print out Section 5.4 and hand it out to your co-workers,
and then point them toward the radiance-online.org website. =8-)
I used Lightscape heavily for a number of years and beta tested both
the last version of Lightscape and Viz4 (the first time Lightscape's
code was used in Viz). But I was always looking toward Radiance and
wishing I had the time to learn its many nuances. The demise of
Lightscape (Viz is horrid) and the aquisition of a complex project
finally conspired to push me into the Radiance learning mode full-time.
(P.S. I'm still in that mode, three years later!) At this point, I
use Radiance for all our calculations that require more than a simple
zonal cavity or point calc.
> Even though we are specifically talking about Radiance Vs Lightscape &
> Viz, I think this is in part more a comparison about radiosity Vs
> raytracing. From what I know, the big problem with radiosity is that
> it simplifies things and assumes lambertian reflections.
Right. Again, Peter & Kurt's paper is an excellent resource on all of
this.
> This is obviously a deviation from reality, but I assume it's still
> possible to achieve a pretty accurate calculation of some sort
> depending on the situation. (I know the person I'm having this
> discussion with is certainly convinced you can). Therefore what I am
> more interested in, is knowing what type of calculation you really
> CAN'T do with radiosity (Viz or Lightscape) that you could do with
> Radiance.
I think some confusion stems from the fact that Lightscape & Viz have a
ray-tracing capability that you can apply, as a post-process. When you
apply that to a Lightscape/Viz model, the specular reflections are
*rendered*, but not *calculated*. So you have a rendering that looks
somewhat accurate, but at that point that's all you have. You cannot
derive quantitative luminance/illuminance information from the image at
that point. That data always comes from the radiosity-calculated
model, and that's fundamentally flawed because of the lack of specular
reflections (and in Lightscape's case, no diffuse transmissions
either).
=================
Rob Guglielmetti
www.rumblestrip.org
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