[Radiance-general] defining structured (textured) surfaces in radiance?
Lars O. Grobe
[email protected]
Tue, 3 Feb 2004 22:32:04 +0200
Hi Greg,
I did not think that using the typical displacement map is the best
solution. My idea was taking a geometry as a surface modifier. The
basic functionality is provided by todays radiance: instances and the
replmarks program are doing almost what I want. If I don't replace
every triangle (like replmarks does) with an instance, but every face
of a geometry, using the uv-values to place and rotate the instance,
then cutting this instance at the boundaries of the face, I have a
3d-texture... or am I totally wrong here?
CU Lars.
--
Lars O. Grobe, [email protected], ++90-212-2458330
Kardesler Apartment, Turnacibasi Sokak 28
Galatasaray - Beyoglu, 34433 Istanbul