[Radiance-general] defining structured (textured) surfaces in radiance?

Lars O. Grobe [email protected]
Tue, 3 Feb 2004 22:32:04 +0200


Hi Greg,

I did not think that using the typical displacement map is the best 
solution. My idea was taking a geometry as a surface modifier. The 
basic functionality is provided by todays radiance: instances and the 
replmarks program are doing almost what I want. If I don't replace 
every triangle (like replmarks does) with an instance, but every face 
of a geometry, using the uv-values to place and rotate the instance, 
then cutting this instance at the boundaries of the face, I have a 
3d-texture... or am I totally wrong here?

CU Lars.
--
Lars O. Grobe, [email protected], ++90-212-2458330

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