[Radiance-general] Re: rendering parameters
Roland Schregle
[email protected]
Thu, 27 Mar 2003 12:07:47 +0100
Greg Ward wrote:
>
> Hi Ada,
>
> I should have been more specific -- setting -ab 0 -av 0 0 0 eliminates
> _diffuse_ interreflections in the calculation -- specular reflections
> will still be present. The only way to get rid of specular reflections
> (reliably) is to eliminate specular components from your materials. In
> the case of a glass surface, you would have to substitute trans with a
> zero reflected component.
Doesn't -lr 0 truncate *all* interreflection, specular and diffuse?
--Roland
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