[Radiance-general] Re: rendering parameters

Roland Schregle [email protected]
Thu, 27 Mar 2003 12:07:47 +0100


Greg Ward wrote:
> 
> Hi Ada,
> 
> I should have been more specific -- setting -ab 0 -av 0 0 0 eliminates
> _diffuse_ interreflections in the calculation -- specular reflections
> will still be present.  The only way to get rid of specular reflections
> (reliably) is to eliminate specular components from your materials.  In
> the case of a glass surface, you would have to substitute trans with a
> zero reflected component.

Doesn't -lr 0 truncate *all* interreflection, specular and diffuse?

--Roland

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