[Radiance-general] Preview error - unknown object type "ashik2"
Georg Mischler
schorsch at schorsch.com
Sat Apr 23 13:35:01 PDT 2016
So does that mean that the right sphere in the slideshow reflects
26% more light on average than the left one?
void plastic2 mat1
4 0 1 0 .
0
6 .3 .7 .5 .26 .1 .02
void ashik2 mat2
4 0 1 0 .
0
8 .3 .7 .5 .26 .26 .26 150 5000
Its hard to tell from the images, but it does appear slightly brighter.
Cheers
-schorsch
Am 2016-04-22 23:15, schrieb Greg Ward:
> Yes, unlike the other Radiance materials, you need to consider the sum
> of specular and diffuse components to determine whether you are within
> physical limits. The standard "plastic" and "metal" (likewise
> "plastic2" and metal2") simply make a binary choice between colored
> and uncolored highlights. The "ashik2" type allows you full control.
> I don't know what materials this is useful, however.
>
> Cheers,
> -Greg
>
>> From: Georg Mischler <schorsch at schorsch.com>
>> Subject: Re: [Radiance-general] Preview error - unknown object type
>> "ashik2"
>> Date: April 22, 2016 1:31:40 PM PDT
>>
>> Very interesting, thanks.
>>
>> My conclusions go like this:
>>
>> * The useful range of the exponents seems to be between 0 (fully
>> diffuse and 10000 (mirror-like). Between 5 and 100 looks like the
>> most interesting range.
>>
>> * To create a plastic-like appearance, the specular reflection should
>> be desaturated.
>>
>> * For a metallic appearance, the specular and diffuse reflections
>> should have a similar tint.
>>
>> Remaining questions:
>>
>> * What happens when specular and diffuse colors are vastly different?
>> I'm expecting something rather psychedelic... Do actual materials
>> like that exist?
>>
>> * Do the diffuse and specular color values depend on each other?
>> Eg. should their sum be less than 1?
>>
>>
>> Cheers
>> -schorsch
>>
>>
>> Am 2016-04-22 17:10, schrieb Greg Ward:
>>> Hi Schorsch,
>>> The Ashikhmin-Shirley reflectance model is a kind of anisotropic
>>> Phong
>>> model made physically plausible. It's main advantage over the
>>> standard anisotropic model in Radiance is that it includes a Fresnel
>>> modifier, which I use for perfectly smooth surfaces. Best to read
>>> their original paper:
>>> www.cs.utah.edu/~shirley/papers/jgtbrdf.pdf
>>> I added this model to Radiance a few years back with help from
>>> Nicolas
>>> Bonneel, as we were trying to run some comparisons. Peter
>>> Apian-Bennewitz also had requested it, so it seemed worthwhile to
>>> add.
>>> Cheers,
>>> -Greg
>>>> From: Georg Mischler <schorsch at schorsch.com>
>>>> Subject: Re: [Radiance-general] Preview error - unknown object type
>>>> "ashik2"
>>>> Date: April 21, 2016 10:34:16 PM PDT
>>>> Is there any documentation on how to actually use this material?
>>>> So far it is only mentioned in a release note and on some
>>>> presentation
>>>> slides, but not explained at all.
>>>> What are eg. useful input values for "specular power"?
>>>> Cheers
>>>> -schorsch
>>>> Am 2016-04-21 18:39, schrieb Greg Ward:
>>>>> The '_unknown object type_' error is caused by reading in a frozen
>>>>> octree (generated with "oconv -f") on an older version of Radiance,
>>>>> before this type was added. You need to update your copy of
>>>>> Radiance
>>>>> from https://github.com/NREL/Radiance/releases [1]
>>>>> Chris has the right advice on X11.
>>>>> Cheers,
>>>>> -Greg
>>
>>
>> --
>> Georg Mischler -- simulations developer -- schorsch at schorsch
>> com
>> +schorsch.com+ -- lighting design tools --
>> http://www.schorsch.com/
>>
>>
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Georg Mischler -- simulations developer -- schorsch at schorsch com
+schorsch.com+ -- lighting design tools -- http://www.schorsch.com/
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