[Radiance-general] Preview error - unknown object type "ashik2"
Georg Mischler
schorsch at schorsch.com
Fri Apr 22 13:31:40 PDT 2016
Very interesting, thanks.
My conclusions go like this:
* The useful range of the exponents seems to be between 0 (fully
diffuse and 10000 (mirror-like). Between 5 and 100 looks like the
most interesting range.
* To create a plastic-like appearance, the specular reflection should
be desaturated.
* For a metallic appearance, the specular and diffuse reflections
should have a similar tint.
Remaining questions:
* What happens when specular and diffuse colors are vastly different?
I'm expecting something rather psychedelic... Do actual materials
like that exist?
* Do the diffuse and specular color values depend on each other?
Eg. should their sum be less than 1?
Cheers
-schorsch
Am 2016-04-22 17:10, schrieb Greg Ward:
> Hi Schorsch,
>
> The Ashikhmin-Shirley reflectance model is a kind of anisotropic Phong
> model made physically plausible. It's main advantage over the
> standard anisotropic model in Radiance is that it includes a Fresnel
> modifier, which I use for perfectly smooth surfaces. Best to read
> their original paper:
>
> www.cs.utah.edu/~shirley/papers/jgtbrdf.pdf
>
> I added this model to Radiance a few years back with help from Nicolas
> Bonneel, as we were trying to run some comparisons. Peter
> Apian-Bennewitz also had requested it, so it seemed worthwhile to add.
>
> Cheers,
> -Greg
>
>> From: Georg Mischler <schorsch at schorsch.com>
>> Subject: Re: [Radiance-general] Preview error - unknown object type
>> "ashik2"
>> Date: April 21, 2016 10:34:16 PM PDT
>>
>> Is there any documentation on how to actually use this material?
>> So far it is only mentioned in a release note and on some presentation
>> slides, but not explained at all.
>> What are eg. useful input values for "specular power"?
>>
>> Cheers
>> -schorsch
>>
>>
>> Am 2016-04-21 18:39, schrieb Greg Ward:
>>> The '_unknown object type_' error is caused by reading in a frozen
>>> octree (generated with "oconv -f") on an older version of Radiance,
>>> before this type was added. You need to update your copy of Radiance
>>> from https://github.com/NREL/Radiance/releases [1]
>>> Chris has the right advice on X11.
>>> Cheers,
>>> -Greg
--
Georg Mischler -- simulations developer -- schorsch at schorsch com
+schorsch.com+ -- lighting design tools -- http://www.schorsch.com/
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