[Radiance-general] strange artifacts in rendering
Greg Ward
gregoryjward at gmail.com
Mon Aug 17 18:04:10 PDT 2015
Hi MJ,
Can you send me your model & rendering parameters off-list. I won't know what's going on until I play with it.
Thanks,
-Greg
> From: Minjung Kim <mkim85 at gmail.com>
> Subject: [Radiance-general] strange artifacts in rendering
> Date: August 17, 2015 5:30:37 PM EDT
>
> Hi everyone,
>
> I am getting strange artifacts in my renderings, and am wondering which parameters to tweak in order to get rid of them. The artifacts look like a white, or sometimes half-black and half-white, patch at random locations. See below for examples:
>
> http://minjung.ca/tmp/artifacts1.png
> http://minjung.ca/tmp/artifacts2.png
>
> I've tried (1) setting ad = 4096, as = 1024, and (2) setting aa = 0, ar = 0, but neither of these two settings fixed the problem. Do you have any idea what might be happening? Here are some possibly relevant factors:
>
> - The object is completely Lambertian.
> - The only light source in the scene is a glow source that is positioned behind the camera, and covers as much of the sky as possible.
> - I don't think I've ever encountered such artifacts with untextured stimuli. I could be wrong, though.
>
> Thanks in advance!
>
> MJ
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