[Radiance-general] ambient occlusion map ?
Brajesh Lal
brajeshlal at yahoo.com
Fri Mar 15 06:03:33 PDT 2013
Hi
I wanted to make ambient occlusion map of the scene.....
what i did is
1. Perfectly black plastic material for avoid interreflection
2. define glow color to surface.
3. and a surface light source pointing straight up
4. used rpict with -i for irradiance map and set set ambient bounce to 0;
e.g.
void plastic meshmaterial
0
0
5 0.0 0.0 0.0 0 0
void glow irrad
0
0
4 0.4 0.4 0 .4 0
irrad source irradsphere
0
0
4 0 0 1 180.0
# Mesh details ......all are using meshmaterial
when i render then rendered image does not show any scene (i.e. black scene image) ??
What i am missing conceptually ??
My camera position is correct as i get other maps such as depth or normal map correct.
Best Regards, Brajesh Lal
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