[Radiance-general] Trans material sample with dynamic daylight simulation (rcontrib)
Greg Ward
gward at lmi.net
Wed Jul 24 09:36:54 PDT 2013
Along the same lines, you can increase the -ss setting to 32 or 64 to get better specular sampling with trans and BSDF types.
Cheers,
-Greg
Sent from my iPad
On Jul 24, 2013, at 9:31 AM, Andrew McNeil <amcneil at lbl.gov> wrote:
> I don't have a sample project you can run, but I can offer some advice:
>
> A standard daylight coefficient run with a trans material (or BSDF) is finicky because the the sky is sampled stochastically without regard to the position of the sun. If your sampling density is low or you use a high resolution sky descretization scheme you might not fully sample the sky, missing patches. If the sun happens to be in a missed patch your result will under estimate the illuminance.
>
> I'd recommend using high -ad parameter, low -lw parameter and use the tregenza sky (not reinhart). Or better yet, use the 3-phase method.
>
> I'd recommend running a few static sky conditions with rtrace to compare with your DDS results.
>
> Andy
>
>
>
> On Wed, Jul 24, 2013 at 1:53 AM, nassif nassif <nynassif at gmail.com> wrote:
>> hallo everyone,
>>
>> I would like to ask you a favor: if anyone is able to send me a sample project or simple room with trans material, with results, which i can simulate in my computer. I am trying to simulate a project with dynamic daylight simulation (dds / rcontrib) but i am not able to say if the results are correct or not.
>>
>> in other word, i need a reference so to check if the results (according to my settings) i am getting are fine or not.
>>
>> thx in advance,
>>
>>
>> --
>> N.Nassif
>>
>> Lighting Designer
>> PLDA Member
>>
>>
>>
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