[Radiance-general] (u,v) coordinates on a mesh

giulio antonutto antonutto at yahoo.it
Fri Dec 9 00:36:06 PST 2011


try this,
http://web.mac.com/geotrupes/iWeb/Main%20site/RadBlog/3690C181-7F9F-43AD-B5B2-A5D239AD503E.html
hope it answer the question.
g


On 9 Dec 2011, at 00:55, Thomas Bleicher wrote:

> The established way seems to be to export to OBJ with UV texture coordinates and use obj2mesh to convert it.
> 
> On Thu, Dec 8, 2011 at 6:51 PM, Randolph M. Fritz <RFritz at lbl.gov> wrote:
> I've been asked about exporting a texture from 3ds Max as a Radiance pattern.  I think this can be done with a "mesh" object, but I am unclear on the details.  Has anyone done it and, if not, where in the code do I go to learn more?
> -- 
> Randolph
> 
> 
> 
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