[Radiance-general] (u,v) coordinates on a mesh

Thomas Bleicher tbleicher at googlemail.com
Thu Dec 8 15:55:51 PST 2011


The established way seems to be to export to OBJ with UV texture
coordinates and use obj2mesh to convert it.

On Thu, Dec 8, 2011 at 6:51 PM, Randolph M. Fritz <RFritz at lbl.gov> wrote:

> I've been asked about exporting a texture from 3ds Max as a Radiance
> pattern.  I think this can be done with a "mesh" object, but I am unclear
> on the details.  Has anyone done it and, if not, where in the code do I go
> to learn more?
> --
> Randolph
>
>
>
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