[Radiance-general] how to split vertical illuminance level into
light coming from sky and light reflected by surface?
Christopher Rush
Christopher.Rush at arup.com
Mon Jul 26 06:46:25 PDT 2010
Note that setting -ab 1 may not count sky component diffusely transmitted through trans materials, as that's considered another bounce. Maybe this is fine, depending on interpretation of your intention - "direct contribution of the sky to a point on a vertical plane."
If you need to set -ab 2 or higher to count diffuse transmission in this first part, you could set all your non transmitting materials to zero reflectance, or the ambient include/exclude options may serve the purpose, see -ae, -ai, -aE, and -aI.
-----Original Message-----
From: radiance-general-bounces at radiance-online.org [mailto:radiance-general-bounces at radiance-online.org] On Behalf Of Thomas Bleicher
Sent: Monday, July 26, 2010 4:32 AM
For the direct part simply use "-I -ab 1" in your rtrace command (or "-i -ab 1" if you want to calculate pictures):
echo "0 0 2 0 1 0" | rtrace -w -h -ab 1 -I scene.oct | rcalc -e '$1=($1*0.265+$2*0.67+$3*0.065)*179' > facade_direct.lux
Then calculate the total of direct and reflected component by increasing "-ab" to an appropriate value:
echo "0 0 2 0 1 0" | rtrace -w -h -ab 4 -I scene.oct | rcalc -e '$1=($1*0.265+$2*0.67+$3*0.065)*179' > facade_total.lux
The reflected light is the difference between total and and direct component. You can also render images and subtract the images from each other. See the 'pcomb' command for details.
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