[Radiance-general] revising geometry
Greg Ward
gregoryjward at gmail.com
Sun Jul 18 23:00:52 PDT 2010
This is a file (coord) included in the ray/obj/lib0 directory of the
standard distribution:
#
# Test coordinate system
#
# The idea is to include this with an
# object in order to see its orientation
# and size.
#
# Each coordinate axis is one unit long.
#
# The x-axis has a red tip, the y-axis
# has a green tip, and the z-axis has
# a blue tip.
#
void plastic black
0
0
5 .05 .05 .05 .05 .05
void plastic white
0
0
5 .8 .8 .8 .05 .05
void plastic red
0
0
5 .8 .05 .05 .05 .05
void plastic green
0
0
5 .05 .8 .05 .05 .05
void plastic blue
0
0
5 .05 .05 .8 .05 .05
white sphere origin
0
0
4 0 0 0 .15
black cylinder x-axis
0
0
7
0 0 0
.8 0 0
.05
red cone x-arrow
0
0
8
.75 0 0
1 0 0
.15 0
black cylinder y-axis
0
0
7
0 0 0
0 .8 0
.05
green cone y-arrow
0
0
8
0 .75 0
0 1 0
.15 0
black cylinder z-axis
0
0
7
0 0 0
0 0 .8
.05
blue cone z-arrow
0
0
8
0 0 .75
0 0 1
.15 0
---------
-Greg
> From: Jia Hu <hujia06 at gmail.com>
> Date: July 15, 2010 12:48:01 PM PDT
>
> Hello:
>
> If I intend to revise the model in Radiance, I need to know the
> coordinate so that I can transform or generate new geometry.
>
> My current methods of checking coordinates are
> (1) using rvu option "trace" to see the coordinate of the image.
> (2) export rad to other software to view the geometry (I saw a
> recent post by
> Randolph to discuss about "Radiance Geometry Export", but I have not
> tried)
>
> Is there a better way to show the x, y z axis in the image of
> Radiance and easily check the
> coordinate? What is your practice of adding or revising geometry in
> Radiance?
>
> Thank you for sharing your experience,
> Jia
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