[Radiance-general] Annual simulations + BSDF
Greg Ward
gregoryjward at gmail.com
Sun Oct 18 11:26:21 PDT 2009
Hi Andrew,
I guess I should write a program or script to create a BTDF file for
an arbitrary shading system. It's not particularly difficult to do
this using rtcontrib, but I need to find time to do it. The next
couple of weeks are crazy between the workshop and the HDR Imaging
book deadline, so I don't think I'll get to it before then. I won't
be much help with your deadline, unfortunately.
-Greg
> From: Andrew McNeil <andrew.mcneil at arup.com>
> Date: October 16, 2009 9:34:13 AM PDT
>
> Hi Greg,
>
> Thanks for your reply. Unfortunately I’m not going to Boston. Now
> I have yet another reason to wish I was going.
>
> I’m glad you’ve been able to further develop the 3-phase method. I
> see increasing demand for this type of analysis for complex façade
> shading systems. This is the fourth time I’ve started down this
> route – the other three times stopped abruptly for various reasons.
> Twice before with panelite products and once with an engineered
> scattering window film. The email I sent yesterday was a partially
> complete left in my drafts folder from two months ago - the last
> time this I was looking into this approach.
>
> I don’t have a hard deadline yet. The goal for now is to develop a
> working model and then focus on accuracy later. Ideally I’d have
> something that works in the next 2 weeks.
>
> Hopefully Panelite will have measured BTDF data in a few months that
> we slot into the analysis. If measured BTDF data doesn't become
> available then we’ll focus on improving the accuracy of the
> simulated BTDF.
>
> So I guess my first step is approximating a BTDF with Radiance. I
> was thinking I could a uniform sky above the panelite model as input
> and a hemisphere of points below as sensors. With rtcontrib I could
> determine the light output in a direction for each input direction.
> The input directions could be tregenza sky divisions (?). The
> output could be phi/lambda directions (?). I imagine the key to a
> decent BTDF is lots of samples for each output direction. Maybe I
> create a grid of 1000(00?) points in a plane just below the panelite
> and use a script to create a hemisphere of sensor points centered at
> each grid point.
>
> I know very little about BTDF’s and even less about creating them so
> I could use any tips, tricks, guidance, watch its, how are you going
> to account for?s and examples that anyone is willing to offer.
>
> Thanks,
> Andy
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