AW: Re: [Radiance-general] How to simulate an artificial sun
Kai Babetzki
babetzki at transsolar.com
Fri May 29 13:25:38 PDT 2009
Hi Greg,
thanks a lot for answer. That's exactly the solution I was looking for.
I don't care to much about the fall-off at the edges of my model. This
approximation meets all my expectations.
Kind regards,
Kai
-----Ursprüngliche Nachricht-----
Von: Greg Ward [mailto:gward at lmi.net]
Gesendet: Freitag, 29. Mai 2009 19:41
An: Radiance general discussion
Betreff: Re: [Radiance-general] How to simulate an artificial sun
Hi Kai,
Is the 20,000 lux measured at the source or at the receiving surface?
You are best off using the "source" type with a 1.5-degree solid angle,
even though your source is not infinitely distant. Do you care very
much about the fall-off at the edges of your model? You could create an
aperture that passes the infinitely distant source -- essentially a
large opaque ring with a 70 cm hole in the appropriate place. Does the
behavior of the light source have to precisely match, or is an
approximation such as this good enough?
Does this make sense?
-Greg
> From: "Kai Babetzki" <babetzki at transsolar.com>
> Date: May 29, 2009 9:32:26 AM PDT
>
> Dear Radiance Community,
> I'm trying to compare measurements done in an artificial sky with
> radiance simulations. The problem I'm currently facing is how to model
> a lamp with a diameter of 70 centimeter that produces 20000 lux with
> an aperture of 1.5° (nearly parallel light) in Radiance?
>
> Will be the only possibility to measure the existing lamp in a
> photogoniometer and use the ies format data files? Or are there other
> and maybe easier ways to simulate such an artificial sun lamp in
> Radiance? Some quick and dirty way would be nice!
>
> Kind regards,
> Kai
_______________________________________________
Radiance-general mailing list
Radiance-general at radiance-online.org
http://www.radiance-online.org/mailman/listinfo/radiance-general
More information about the Radiance-general
mailing list