[Radiance-general] How to simulate an artificial sun
Greg Ward
gward at lmi.net
Fri May 29 10:40:47 PDT 2009
Hi Kai,
Is the 20,000 lux measured at the source or at the receiving surface?
You are best off using the "source" type with a 1.5-degree solid
angle, even though your source is not infinitely distant. Do you
care very much about the fall-off at the edges of your model? You
could create an aperture that passes the infinitely distant source --
essentially a large opaque ring with a 70 cm hole in the appropriate
place. Does the behavior of the light source have to precisely
match, or is an approximation such as this good enough?
Does this make sense?
-Greg
> From: "Kai Babetzki" <babetzki at transsolar.com>
> Date: May 29, 2009 9:32:26 AM PDT
>
> Dear Radiance Community,
> I'm trying to compare measurements done in an artificial sky with
> radiance simulations. The problem I'm currently facing is how to
> model a
> lamp with a diameter of 70 centimeter that produces 20000 lux with an
> aperture of 1.5° (nearly parallel light) in Radiance?
>
> Will be the only possibility to measure the existing lamp in a
> photogoniometer and use the ies format data files? Or are there other
> and maybe easier ways to simulate such an artificial sun lamp in
> Radiance? Some quick and dirty way would be nice!
>
> Kind regards,
> Kai
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