[Radiance-general] Rendering large space with small detail (small
picture now attached!)
Rob Guglielmetti
rpg at rumblestrip.org
Tue May 26 22:08:32 PDT 2009
On May 26, 2009, at 8:07 PM, Paul Chilton wrote:
> Hi Lars, Rob
>
> It looks like I have managed to get the mkillum surface to work for
> the skylight. The render times are reduced and the images displayed
> look different too.
>
> However, I have been testing the use of the mkillum without the
> artificial lighting turned on in my model. When I do turn them on
> and run them with the parameters set to high accuracy levels, the
> simulation takes a very long time. I think that any time gained by
> the mkillum surface is negated by the number of lights it has to
> simulate.
The simulations will increase as you increase the number of light
sources, that is a fact of life (or virtual life, as in this case).
The mkillum process will help improve the speed and accuracy of the
lighting simulation of the light filtering in from the skylight, but
as you add in complexity through electric light sources, you will
experience a delay in the simulation times, yes.
> Is there a way of simplifying the artificial lighting of the tenants
> either side of the mall space? The goal of the artificial lighting
> in the tenancies is not to be highly accurate but rather to give the
> daylight in the mall space some context and to make it look more
> realistic as I’m only concerned about the daylight in the mall.
> Ideally I would like to put a mkillum surface in the position of the
> array of lights but I feel that this wouldn’t help reduce the
> complexity of the simulation as the same number of calculations
> still need to be carried out, am I right?
The electric lights probably aren't doing much in terms of
contribution to the overall lighting that is predominantly from the
skylight. In this case you can use the glow material for your lights
(with a small radius, see the docs) to affect a visual context as you
are looking for without exacting a huge penalty on the render time.
>
> Is there a way in Radiance to make a planer object emit a certain
> amount of uniform light?
>
Yep, the glow is the material you want for this. I have used it
infrequently but I believe this is exactly what you need to get these
renderings looking good and completing in reasonable timeframes.
- Rob Guglielmetti
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