[Radiance-general] Illuminance values
Rob Guglielmetti
rpg at rumblestrip.org
Wed Mar 18 10:52:26 PDT 2009
Lars O. Grobe wrote:
> Mkillum has been written to precalculate the effect of compex
> fenestration such as blinds. You calculate a light source on the inside
> of the complex fenestration using mkillum, so that during your (rpict or
> rtrace) rendering, the light source for ambient calculations is not
> obstructed. The reasons for this are explained in detail in the book
> "Rendering with Radiance".
Lars is correct; as Greg Ward says, you want the virtual light source
positioned just inside of "where it gets nasty". You're basically
taking the backwards ray tracing operation away from the view plane and
placing it right up against the blinds to help guarantee that plenty of
rays get through the "nastiness" and find those bright light sources out
there. The result of that calculation is then saved as a .dat file and
used on that virtual light source plane in the regular calculation,
giving much better results in less time (opposed to relying on brute
force with the ambient calculation). As Lars said, there is good
information on this in the RwR text.
- Rob Guglielmetti
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