[Radiance-general] out of memory in avstore
Casper Esmeijer
C.Esmeijer at mook.peutz.nl
Tue May 13 13:09:33 PDT 2008
Greg, Rob, Jack, Christopher,
Thanks for your response. The light pipes are lined with a diffuse material. So are all other
surfaces. I hadn't thought of using mkillum. Probably the result of how a design process works.
You start out with a plan, then it is slightly changed, some modifications are made and before
you know it you are stuck with something completely different than you started with.
Even though I realise a backward raytracer is not at it's best in these circumstances I'll give the
illums a go and keep you posted.
Casper
-----Original Message-----
From: Greg Ward <gregoryjward at gmail.com>
To: Radiance general discussion <radiance-general at radiance-online.org>
Date: Tue, 13 May 2008 11:21:55 -0700
Subject: Re: [Radiance-general] out of memory in avstore
> Hi Casper et al.,
>
> I need a little more information about the material on the inside of
> the light pipes. Is it diffuse? If not, then you probably don't
> need all the ambient bounces. Even if it is, Jack's idea for using
> mkillum is a good one. I'd try putting the illum surface on the
> interior portal first, and set mkillum -aa 0 so there's no ambient
> storage, decreasing other parameters to mkillum accordingly, e.g.:
>
> mkillum -ab 0 -ad 256 -as 0 -ab 4
>
> This will perform a pure Monte Carlo calculation in mkillum, which
> will avoid the storage problem and still give you reasonable results.
>
> As Jack points out, light pipes are not really Radiance's forte, and
> down the line there will be better options, like using rtcontrib in a
> more general ray-tracing precalculation. Right now, you're sort of
> stuck with mkillum. If your interior surfaces are mirror-like, then
> you may also avail yourself of the "mirror" type to handle redirected
> sunlight, but only if you expect that.
>
> Best,
> -Greg
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