[Radiance-general] Big Radiance rendering on HiPerWall
Mark Stock
mstock at umich.edu
Wed Mar 19 07:31:16 PDT 2008
Jack, Rob,
I did a short talk about building the piece at SIG06, and again
(with a little more detail, and more production images) to an art
group here in Boston last year. Here are both PDFs:
http://mark.technolope.org/image/sketches_0621_Mark_Stock.pdf
(start at page 10)
http://mark.technolope.org/image/talk_collusion/collision_talk_5.pdf
(start at page 35)
In summary:
> How did you generate the geometry?
My fluid PhD code made the underlying mesh, a simple custom
program created an open-topped box above every triangle.
> How did you decide how to light the scene?
I wanted an alien sky, so I used my skycolor.cal file with a pink
zenith and colder (bluish) horizon. Actually, there must have
been an error in the .cal file, because the horizon is pretty
noisy. I didn't fix it because it added some nice, odd colors to
the polygons that were facing down.
> How long did your scene take to to render?
602 hours. I think I spread the job across two single-core
machines that I have here at home.
Mark
On Tue, 18 Mar 2008, Jack de Valpine wrote:
> Hey Mark,
>
> That is awesome!
>
> How did you generate the geometry? How did you decide how to light the scene?
> How long did your scene take to to render?
>
> -Jack de Valpine
>
> Mark Stock wrote:
>> Radiance fans,
>>
>> I thought some of you may be interested in this. HiPerWall just recently
>> displayed a 32k x 32k image that I made with Radiance. A lower-resolution
>> print was on display at SIGGRAPH 2006, and I sent UC-Invine the
>> full-resolution render about 6 months ago.
>>
>> Mark
>> mstock at umich.edu
>>
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