[Radiance-general] floating point in simulation
Lars O. Grobe
grobe at gmx.net
Tue Jul 29 01:46:33 PDT 2008
I just read over an abstract of a thesis by Chris Thorne on
http://www.floatingorigin.com/
It has some interesting thoughts on problems of scaling and accuracy in
simulations. It may be interesting in Radiance world, so that is why I
post the link here. A lot is about animation-related issues, but there
are some more general topics of 3d models covered.
CU Lars.
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