[Radiance-general] METAL material values
Lars O. Grobe
grobe at gmx.net
Thu Aug 21 03:33:27 PDT 2008
Hi Adriana.
> I'm assuming that this material can best described as follows:
>
> void metal metal_1
> 0
> 0
> 5 .95 .95 .95 .90 .10
Sorry, you are close, but this would give a strange result. the .90 is
fine and tells radiance that 90% is specular, 10% is diffuse
reflectance. The .10 does not work. Roughness is not the same as diffuse
reflection. Diffuse reflection is already defined as the difference
betwenn specular reflection and 1. Roughness is more or less a visual
effect simulating uneveness of a surface. Set it to zero for your
application.
The same for your second example, set the rgb values to the total
reflection, define the specular component (which is low in the second
example), so the rest is diffuse.
Good luck, Lars.
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