[Radiance-general] Radiance-related talk slides
Mark Stock
mstock at umich.edu
Fri Oct 19 09:09:21 PDT 2007
Greg,
The gravitational sim was done on one Athlon XP over the course
of a day or two. It was only 100k particles, and the error was
somewhat high: about 1e-2 per time step. I could probably
recreate it on an NVIDIA 8800 GTX in an hour. The Unix-friendly
code is here:
http://mark.technolope.org/part-nd/part-nd_v1.4.tar.gz
and more animations are at:
http://mark.technolope.org/part-nd/
http://mark.technolope.org/part3d/
If someone gave me a supercomputer to play with, you all wouldn't
see me for months.
Mark
On Fri, 19 Oct 2007, Greg Ward wrote:
> Hi Mark,
>
> Looks like a really cool talk -- wish I could have been there.
> I could spend all day watching the gravity simulation. Did you
> do this one? Seems like it would take a small gaggle of
> supercomputers to pull it off.
>
> -Greg
>
>> From: Mark Stock <mstock at umich.edu>
>> Date: October 19, 2007 7:32:02 AM PDT
>>
>> Folks,
>>
>> I gave a talk yesterday to a group of science-y artists in Boston about
>> computational science and the making of one of my recent Radiance-made
>> SIGGRAPH images, Open House. In it, I categorize computer simulation
>> techiques and show lots of examples from my own (Radiance-powered)
>> visualizations.
>>
>> The PDF slides are here (4.6 MB):
>> http://mark.technolope.org/image/talk_collusion/collision_talk_5.pdf
>>
>> And all of the animations are here:
>> http://mark.technolope.org/image/talk_collusion/
>>
>> Mark
>
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