[Radiance-general] Ambient exclude transfomed material in
instances
iebele
info at iebele.nl
Tue Apr 3 17:39:12 CEST 2007
Thanks Greg an Jack for your excellent and very helpfull suggestions.
I now have succesfully converted the .obj file to rad, using obj2rad (
polytrans did indeed work with Xfrog obj-files, but meshlab did not
accept these files Lars ).
However I can't get the mapping right. I've tried a lot, but with no
succes. Would you please share with me an example of the materials you
use for the bark and the leaves?
I just don't really understand when and how to use Lu and Lv or
frac(Lu) and frac(Lv) in the colorpict modifier and how these can ever
be placed in a reasonable way on each triangle in the output of
obj2rad, which in my case is like :
leaf_col_leaf2 polygon leaf22836.60976
0
0
9
-0.250204 0.195593 13.838
-1.00383 -0.956752 13.8816
-1.21881 -0.19178 13.5622
I never really understood the meaning of texture-coordinates, but at
this time I feel that is what is missing here.
Is there a difference in using obj2rad and obj2mesh for this purpose ? I
tried both but with the some odd results concerning the coordinate mapping.
-Iebele
Jack de Valpine wrote:
> Hi Greg and Iebele,
>
> I have a comment and a question on this.
>
> First, Iebele, I have also just gotten a 3D xfrog tree. FYI, it is
> possible to generate an obj, convert to a radiance mesh and use Local
> u,v coordinate mapping to get the leaf and bark materials to apply. I
> have a tree right now that basically has a few materials defined for it:
>
> 1. bark with colorpict modifier
> 2. leaf with colorpict modifier
> 3. leaf-mix mixpict - this uses an alpha version of the leaf to mix
> between void (ie where the alpha is black) and the leaf material (2)
>
> The question for Greg is this, to exclude the leaves from the ambient
> calculation what needs to be listed in the exclude file the "leaf"
> material and/or the "leaf-mix" material?
>
> Iebele, the one thing to note is that the obj file that comes out of
> xfrog does not play well with obj2mesh or obj2rad. Thus I have to
> bring it into PolyTrans and re-export as an obj to get a file that
> radiance is happy with.
>
> Best,
>
> -Jack
>
More information about the Radiance-general
mailing list