[Radiance-general] another water question
Rob Guglielmetti
rpg at rumblestrip.org
Thu May 25 18:11:28 CEST 2006
Gregory J. Ward wrote:
> Hi Rob,
>
> I can't say I've done it before, but the usual way to animate things
> in Radiance is to generate a different model at each time step.
> There's no reason you can't modify your material descriptions as you
> do this, changing real arguments on your texfunc primitives, which
> are then interpreted by the.cal file to modify the origin and other
> parameters associated with a water texture.
>
> You could also modify the .cal file at each step, but I advise
> against that approach, as it won't work reliably with ranimate unless
> you gave the .cal file a unique name for each time step, at which
> point you will have to modify your material primitive, anyway.
>
> Sorry I don't have any ready examples for you.
OK, that makes sense though. That could be a fun project, sorta like
the animated candle that we saw at the first Radiance Workshop. Hmmm...
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