[Radiance-general] organizing scenes with many light sources
Lars Grobe
grobe at gmx.net
Mon Mar 13 10:30:35 CET 2006
Hi Greg!
> If you lights are clustered together, you might be able to put them
> in an enclosing sphere and use mkillum to determine their collective
> output distribution, using only as many spherical illum's to light
> your space. (Spheres are in general faster to use as lights because
> there is only one sphere per source.)
Good point, so I save 3 faces per cluser.
> What is the exact configuration of your oil lamps? Are they all the
> same? Do you have any close-ups you can post somewhere?
At the moment, one lamp is represented just as one sphere with modifier
light, and all are the same. Maybe I will add some basic geometry later
(using instances), but as the lamps are so small compared to the room, that
is not urgent.
I do the following at the moment:
1) I have a file conataining one lamp (that is only one modifier and one
sphere description at the moment.
2) I build my clusters by !xform statements in one file per cluster. E.g. I
have conical arrangement (a bit like christmas trees), so the corresponding
file has some !xform-arrays to create circular groups of lights in differemt
heigths and radius. I would put the mkillum-sphere in here, too.
3) The clusters are placed by markers and the replmarks tools.
As I wrote this, I found how stupid it is to have the light modifier
definition IN the lamp file (1), as this means that I have some thousand
definitions of my lamp modifier now (after xforming them to arrays)... all
the same. The first I will change tonight!
I think a close-up of a lght sphere is not interesting? ;-) But there have
been nice flames for oil lamps modeled before with radiance. I will post an
url tonight to a paper describing it.
CU Lars.
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