[Radiance-general] organizing scenes with many light sources
Lars O. Grobe
grobe at gmx.net
Sun Mar 12 13:11:29 CET 2006
Hi!
I am running in trouble (and into the limits of my cpu ressources) with
a scene that contains simply too many light sources. It is a huge room
lid by groups of small light (oil lights), all in all there are
thousands... Rendering is getting really slow now, and I wonder how to
get the most of the scene without loosing to much visual accuracy.
So far, I use a radiance sphere with a light modifier and xform these
spheres to all the positions in my room. I guess, as the sphere is a
basic and native radiance primitive, it should not make a big difference
if I use a sphere, a polygon or any other primitive here? I remember
that this question had been on this list some years ago, but I was not
able to find any post in my archives. I also believe to remember that
there has been someone doing renderings of whole star fields with
thousands or millions of sources, am I dreaming or are there some
projects out there like that?
When I know how to load the light sources, the next is which settings to
use rendering them. They are all extremely small compared to the room. I
was also thinking if it might be worth to wrap them into an illum "box",
so that for at least the ambient calculation, the groups of "point" (in
fact sphere) sources would appear as uniform area light sources.
Thank you for sharing ideas and experiences, at the moment I am not able
to get any result in a reasonable time.
CU Lars.
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