[Radiance-general] Mesh Rendering Performance
Lars O. Grobe
grobe at gmx.net
Sun Feb 26 12:39:29 CET 2006
Hi Greg, hi group.
> The other thing that costs is transforming the ray before and after
> intersection, similar to having an octree instance (which it is).
Hm, as we are on that topic... why do we need an extra primitive for
these precompiled meshes? It would be so nice to treat them just like
instances. Obj2mesh is just some kind of a different oconv, that allows
to get some information into the octree that would be lost if we used
obj2rad, because radiance scene has no vocabulary for it, right?
CU Lars.
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