[Radiance-general] obj2mesh, UV coordinates and image aspect
Gregory J. Ward
gregoryjward at gmail.com
Mon Feb 20 17:24:28 CET 2006
Hi Thomas,
If the problem is really just the fact that you have non-square
images, this is easily remedied in your Radiance description. If the
horizontal dimension in your image is larger -- say 1.5 times the
vertical dimension, you would use a (0-1) range for each of u and v
like so:
void colorpict tiled_pat
7 red green blue mytile.pic . Lu*1.5 Lv
0
0
tiled_pat plastic tiled_mat
0
0
5 .9 .9 .9 0 0
tiled_mat mesh tiled_mesh
1 mymesh.rtm
0
0
-Greg
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