[Radiance-general] OBJ2MESH - Phong smooth shading and
texture mapping
Nicolas Roy
nicolas.roy at VELUX.com
Wed Feb 15 16:38:00 CET 2006
This UV mapper tool is fantastic, I just made a test and both texture and
smooth shading was on. Thanks!
@ nicolas.roy at VELUX.com
www www.VELUX.com
Kirk Thibault
<kthibault at biomechanicsinc.c
om> To
Radiance general discussion <radiance-general at radiance-online.org>
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Re: [Radiance-general] OBJ2MESH - Phong smooth shading and texture mapping
15-02-2006 15:55
Please respond to
Radiance general discussion
<radiance-general at radiance-o
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Stationery name:
-Untitled-
If your application (CAD) does not explicitly include vertex normal
info (vn) try this application:
http://www.uvmapper.com/
it gives you great flexibility in the .obj output and also does a
nice job at automatically unwrapping .obj's for a UV map that you can
then paint on, etc.
I use Lightwave for some modeling and it does not export vn's in
its .obj file exports. I use UVMapper (Poser will also append vn's)
and then use obj2mesh and it works fine. Remember also to subdivide
your mesh within your CAD program to a good level of detail to help
the smoothing along.
kirk
------------------------------
Kirk L. Thibault, Ph.D.
kthibault at biomechanicsinc.com
p. 215.271.7720
f. 215.271.7740
c. 267.918.6908
skype. kirkthibault
On Feb 15, 2006, at 7:26 AM, Nicolas Roy wrote:
>
> Hi all,
>
>
> I recently tried using OBJ2MESH for applying smooth shading to
> models, made
> using a 3rd party CAD software, and also to map textures. None of it
> worked.
>
>
> - I did not see any option for implementing smooth shading in the
> obj2mesh
> manual, can anyone helps explaining how it should be specified?
>
>
> - For mapping texture I used the following code, but there was no
> texture
> on the object rendered (a ball) just plain color :
>
> void colorpict ball_surface
> 7 red green blue ball.pic . frac(Lu) frac(Lv)
> 0
> 0
>
> ball_surface plastic ball_finish
> 0
> 0
> 5 0.5 0.5 0.5 0 0
>
> ball_finish mesh ball_mesh
> 1 ball.rtm
> 0
> 0
>
>
> That's about it, any support will be appreciated.
>
>
> Thanks
>
>
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