[Radiance-general] gloss specifications to roughness/specularity
Jack de Valpine
jedev at visarc.com
Tue Feb 7 17:24:24 CET 2006
Hi Greg,
Well I was pretty sure it was wishful thinking. I guess I had been
hoping that with some understanding of the gloss appearance metric there
might be a way back into at least some meaningful ballpark for roughness
and specularity.
Ok, well on a related note, other than a full BRTD what would be the
best way to simulate a so-called metalic paint, that is a paint that
includes metal flakes...? Is this still best qualified as a plastic or
should it in fact be a metal?
-Jack
Gregory J. Ward wrote:
> Hi Jack,
>
> I know of no way to take standard gloss measurements and convert them
> into something that is physically meaningful, since they combine
> specularity with roughness to obtain a single value at a specific angle.
>
> -Greg
>
>> From: Jack de Valpine <jedev at visarc.com>
>> Date: February 6, 2006 8:49:29 AM PST
>>
>> Hi All,
>>
>> I am curious if there is a way to estimate material
>> roughness/specularity based on gloss specifications. PPG provides a
>> gloss range for its factory applied metal coatings (such as DURANAR).
>> The way they indicate this is as a range at a given measurement
>> angle, for example:
>> 25% to 35% at 60 degrees
>> This is according to the ASTM-D523 - Specular Gloss.
>>
>> Is there some way to make this meaningful as a part of a radiance
>> material specification?
>>
>> Thanks,
>>
>> -Jack
>
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