[Radiance-general] Textures: perturbations in x,y,z normals
Martin Moeck
MMoeck at engr.psu.edu
Mon Apr 24 22:36:16 CEST 2006
void texfunc id1
3 Px*A1 Py*A2 PZ*A3
0
3 A1 A2 A3
id1 texfunc id2
5 Px*A1 Py*A2 PZ*A3 -s .1
0
3 A1 A2 A3
Just mix two textures. The second texture is ten times smaller and superimposed on the first one, I believe - let me know if it does not work
Martin Moeck
________________________________
From: radiance-general-bounces at radiance-online.org on behalf of alira at gsd.harvard.edu
Sent: Mon 4/24/2006 3:17 PM
To: radiance-general at radiance-online.org
Subject: [Radiance-general] Textures: perturbations in x,y,z normals
Hi all,
I want to experiment with the texture of the materials by modifying the
x, y and/or z normals of the surfaces in order to see how the reflected
light changes in its characteristics. However, when I modify the
normals, using texfunc as the following example, apparently, just the
main normal is modified.
void texfunc id
3 Px*A1 Py*A2 PZ*A3
0
3 A1 A2 A3
Does anyone have any suggestions on how I can make a "grid of normals"
in order to modify the normals of smaller regions of the surface? and
how can I change the scale of that "grid"?
Thanks in advance,
Adriana Lira
Master in Design Studies, 2003
Candidate for Doctor in Design Studies
Harvard Graduate School of Design
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