[Radiance-general] mkillum with 400 sources?
Greg Ward
gregoryjward at gmail.com
Sun Oct 9 18:45:48 CEST 2005
Hi Lars,
Putting illum surfaces inside of your windows rather than using a
separate surface for each window pane is one way to reduce
calculation times if your mullions are not particularly large or
prominent.
All else being equal, you can reduce -ab by 1 and decrease -ad and -
as (by a factor of 2 or so) and even increase -aa by 50% and still
get similar results. However, you may also have to set -dj .8 and -
ps 1, which will undermine the calculation speeds a bit. Overall,
illum's pay off most when you have smaller windows or skylights and/
or complex goings on outside.
-Greg
> From: "Lars O. Grobe" <grobe at gmx.net>
> Date: October 9, 2005 9:22:57 AM PDT
>
> Hello again.
>
> I have to ask this in a more general way. I have used mkillum to
> add some illum planes in front of the windows of my scene, and
> sealed the sides using zero-radiance illums. I am rendering the
> illums with -s=8 -d=8, and in total there are about 400 calculated
> illums (and many more zero-radiance illums).
>
> Now, I am experiencing even slower calculation with rpict. I guess
> it is because of all the illum sources. I think that I can reduce
> the -ab bounces because of the illum useage, which will give faster
> rendering times. But still I wonder if there is some kind of a
> magic limit of the number of illums to use. I mean, is there a
> number of illums where rendering speed decreases instead of
> increasing by the useage of the mkillum-tool ?
>
> Are there any other ambient-parameters that I can change now that I
> have illums? I am thinking of ad, ar, aa, as the light environment
> is quite different now?
>
> You see, I am still quite a beginner in this mkillum stuff, and a
> bit worried. Thanks for any help and hints, CU
>
> Lars.
>
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