[Radiance-general] lighting per pixel or per face? - obj2mesh(new)

Despina Michael despina_m81 at hotmail.com
Sat Mar 26 22:38:45 CET 2005


ok, thanks for the information! I think I'll try a more professional 
modelling tool.

I was thinking that maybe there was a way to interpolate normals and find 
each normal per pixel.. so I supposed that lighting would be smoother.

Thanks again,
Despina


----- Original Message ----- 
From: "Gregory J. Ward" <gregoryjward at gmail.com>
To: "Radiance general discussion" <radiance-general at radiance-online.org>
Sent: Friday, March 25, 2005 11:19 PM
Subject: Re: [Radiance-general] lighting per pixel or per face? - 
obj2mesh(new)


> Hi Despina,
>
> If your geometry actually contains these creases, which it does, how can 
> you expect Radiance NOT to render them?  The .OBJ file you sent me has 
> numerous problems.  The creases are caused by incorrect surface normals at 
> the patch boundaries.  If you take these out by running obj2rad -f, then 
> you see the polygonal faces and get a lot of warnings about non-planar 
> polygons.  I didn't check to determine if your polygons really are 
> non-planar or if it's simply an issue with too few significant digits in 
> your vertex coordinates.
>
> I would recommend a different modeling system.
> -Greg
>
>> From: "Despina Michael" <despina_m81 at hotmail.com>
>> Date: March 25, 2005 12:46:41 PM PST
>>
>> hello all again,
>>
>> well I finally managed to run obj2mesh (after installing last version of 
>> Radiance)
>> the result is somehow different but still not enough good.
>> http://www2.cs.ucy.ac.cy/~cs99dm1/res1mesh.jpg (new result)
>> http://www2.cs.ucy.ac.cy/~cs99dm1/resultRadiance.jpg (old result)
>>
>> Is there anyway to make the lighting even smoother?
>>
>> Thanks!
>> Despina
>
>
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