[Radiance-general] lighting per pixel or per face? - obj2mesh(new)
Despina Michael
despina_m81 at hotmail.com
Sat Mar 26 22:38:45 CET 2005
ok, thanks for the information! I think I'll try a more professional
modelling tool.
I was thinking that maybe there was a way to interpolate normals and find
each normal per pixel.. so I supposed that lighting would be smoother.
Thanks again,
Despina
----- Original Message -----
From: "Gregory J. Ward" <gregoryjward at gmail.com>
To: "Radiance general discussion" <radiance-general at radiance-online.org>
Sent: Friday, March 25, 2005 11:19 PM
Subject: Re: [Radiance-general] lighting per pixel or per face? -
obj2mesh(new)
> Hi Despina,
>
> If your geometry actually contains these creases, which it does, how can
> you expect Radiance NOT to render them? The .OBJ file you sent me has
> numerous problems. The creases are caused by incorrect surface normals at
> the patch boundaries. If you take these out by running obj2rad -f, then
> you see the polygonal faces and get a lot of warnings about non-planar
> polygons. I didn't check to determine if your polygons really are
> non-planar or if it's simply an issue with too few significant digits in
> your vertex coordinates.
>
> I would recommend a different modeling system.
> -Greg
>
>> From: "Despina Michael" <despina_m81 at hotmail.com>
>> Date: March 25, 2005 12:46:41 PM PST
>>
>> hello all again,
>>
>> well I finally managed to run obj2mesh (after installing last version of
>> Radiance)
>> the result is somehow different but still not enough good.
>> http://www2.cs.ucy.ac.cy/~cs99dm1/res1mesh.jpg (new result)
>> http://www2.cs.ucy.ac.cy/~cs99dm1/resultRadiance.jpg (old result)
>>
>> Is there anyway to make the lighting even smoother?
>>
>> Thanks!
>> Despina
>
>
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